Skip to content

Bright on the ground

I dag testet jeg importfunksjonen Quixel Bridge til Blender. Det var imponerende enkelt å hente materiale og etter litt Googling fant jeg også ut hvordan man kan skalere tekstur ved hjelp av Texture Coordinate og Mapping noder i Blender.

Blender dag #2 "Bright on the ground".

I dag testet jeg importfunksjonen Quixel Bridge til Blender. Det var imponerende enkelt å hente materiale og etter litt Googling fant jeg også ut hvordan man kan skalere tekstur ved hjelp av Texture Coordinate og Mapping noder i Blender.

Disclaimer: This blog post was created with the assistance of an Artificial Intelligence (AI) tool. The AI was utilized for enhancing the content, optimizing it for SEO, and providing creative insights. Readers are encouraged to consider this as they engage with the content.

Kjartan Abel is a sound designer, music composer, and immersive installation artist, known for his explorations at the intersection of technology and creativity. A seasoned museum nerd, AI enthusiast and tech enthusiast, Kjartan adeptly melds digital innovation with traditional media. His artistry extends to tinkering with Raspberry Pi, crafting unique experiences that resonate in today's tech-driven culture, often exploring the dimensions of space and time. With an MFA in Fine Art Media from The Slade School of Fine Art and a BA (Hons) in Fine Art from Kingston University, Kjartan’s blog offers a window into his multidisciplinary approach and his journey through the evolving landscape of New Media.

Back To Top