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Bright on the ground

I dag testet jeg importfunksjonen Quixel Bridge til Blender. Det var imponerende enkelt å hente materiale og etter litt Googling fant jeg også ut hvordan man kan skalere tekstur ved hjelp av Texture Coordinate og Mapping noder i Blender.

Kjartan Abel
Kjartan Abel became an artist at 30 by accident, with an umbrella and a creative lie about software. He has spent the years since working at the intersection of technology, art, and cultural heritage — building interactive museum installations, automating things that probably shouldn't be automated, and occasionally connecting hamsters to the internet. He holds an MFA from UCL Slade School of Fine Art and a BA from Kingston University, and currently works as a digital advisor at Østfoldmuseene in Norway. His blog covers music curation, creative technology, and the specific frustration of being too early to everything.
Blender Portfolio
1. Blender scene #1
2. Bright on the ground
3. 05 – Hairy droplets